Part Three: Explore one of the following subject

Lighting:

I think that the lighting in a scene is really important. the light creates an atmospher. The lighting makes the viewer feel something, fear, curiousaty, joy and so on. It sets the mood.

I do photography as a hobbie, and I think that the sills that i have leanrt from praticing photograph will help me will understanding the lighting setups in Maya.

I like playing with the light in maya, creating good loing comppistions and I love when i can make a really nice and realic shadow in the scene.

I think that light really adds to any scene, it has the power make even a very simple set up look intersting. But if done wrong it can look very out of place and can take away from the oriagal set up.

I really like using cameras and playing around with filming and editing. I’d like to try more of this out and learn more about directing scenes and editing cuts and clips together. Lighting and camera work blend well together.

I think I’ll honesty Just have the most fun working on Lighting.

Light one of your previous scenes or the current modeling project.

Criteria:

  • Compare different lighting scenarios and/or different render engines and their material/Shaders
  • HD still renders.

Consider the following:

  1. Which render engine you will use, and/or compare different ones.
  2. Photorealistic, Hyperealistic & non-photorealistic texture styles
  3. Different moods
  4. Colour balance
  5. Materials
  6. Direct/Indirect light
  7. Render passes & compositing.

 Compositing VFX:

Compositing is something that i would really like to try out, it looks really cool and it has a lot of different opertunities to play around with it.

Add 3D elements to a photo or live action background.
Footage can be provided.

Criteria:

  • A shot of live action footage or photo with composited 3D art..
  • A break down render demonstrating the composited layers and/or post effects

Consider the following:

  1. Scene Continuity
  2. 2D & 3D Tracking
  3. Matching Colours
  4. Matching Lighting
  5. Contact Lighting
  6. Atmospherics
  7. Light-Wrap Techniques
  8. Edge Blend Techniques
  9. Working with Shadows
  10. Grain Management
  11. Lens Distortion & Aberrations
  12. Match Move
  13. Rotoscoping

Rigging

I think animating is actully really fun. theres something really satafying about seeing something coming together, and when you are animating its so nice to see that progress.

I would really like to try my hand at Rigging. I feeling like if you can Rigg, you  are more liekly to be able to animate as you would have a better understanding of how to more the Riggs to create the best poses and posistions.

Criteria:

  • Rig a biped character, including face setup.
  • Record a screen capture demonstrating your rig.

Consider the following:

  1. IK/FK arm switch
  2. Stretchy ik limbs
  3. Squash and stretch face setup
  4. Reverse foot rig
  5. Benefits in IK or FK spine setup
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